Preparations for the Next RallyBird Baseball Video. Topic: “Sacrifice” At Bats

With the assistance of graphs (see pic) I’m gathering my thoughts for my next RallyBird Baseball video to add to my previous five available on YouTube here.

SacFlyVideoPrepJune12,2018

While I can offer no computer graphics, I do offer my fuzzy, halting, semi-articulate, grainy human self. At least there are no PowerPoint slides, right?

Note to human self: turn on the microphone.

Video 2: Baseball Has Dynamic Topography

 

This video describes my theory of the baseball diamond’s dynamic topography. The 4 bases have different altitudes of value in the landscape of imagination where baseball resides. I hope my analysis shares a way of looking at baseball’s structure as a game that increases its appreciation. It’s a way to understand and enjoy each base as bringing its own set of attributes in an offensive-defensive struggle.

***Please overlook my migrating use of “topography” (the shape of the landscape) and “topology” (usually about abstract or geometry shapes, but also can mean the “topographic study of a given place, especially the history of a region as indicated by its topography. ” [definition.org]). I think either word can work for this discussion but I shouldn’t mix them up as I did accidentally here. *** 

This theory impacts my baseball boardgame, RallyBird Baseball, in small ways but for the most part I think is intrinsic to the basic rules of baseball. My next theory video will be on baseball’s dramatic structure. Play Ball!

Update: The manufacturer has put what I hope is the final prototype in the mail to me.

Project Update: RallyBird Baseball Board Game Publication Date

I’m back from my baseball research trip at Dodger Stadium. What’s left for me to do before the RallyBird Baseball Board Game is ready for sale?

  1. I’m waiting for the updated prototype to arrive in maybe two weeks (early May). This is the 4th and, I intend, final prototype.
  2. I’ll check the rules booklet and cards for typos, make sure the box illustration margins are symmetrical. It should be ready to go, with no more than minor adjustments. Or so I hope.
  3. I’ll use this updated prototype for commercial photos that help consumers understand what it is and the fun it offers.
  4. I’ll use it for a How to Play video. I’ve been promising this and think it’s a good idea. The game is simple, but probably easiest to understand through this method. Now, making a video entails a lot of things. A place to shoot, image and sound quality, light, framing, memory space in the camera, editing. I don’t want it to become a complicated task. If people unconsciously expect professional quality, well I hope I don’t completely disappoint them. I haven’t done this before and need to get it right. I was hoping to use my phone, but my tests suggest this won’t work. So I may need to buy a video camera. While I could offer the game for sale before I finish this video, I do mention this video as complete in the rules booklet. So I’m hoping to complete this first and do it quickly.
  5. Then the game is ready for sale! I want this to happen before the end of May, 2018.